9/25/2023 0 Comments Gylt gameplayThat keeps the story moving forward, as Sally tries to persuade a reluctant Emily to come home, and Emily starts to understand the threat she faces by staying in the otherworld. Bullies made fun of Emily relentlessly, and Sally never stood up for her. It sets the mood for a dark, traumatic, deeply psychological story about children who seem so cruel, they manifest as literal monsters.Īs the game progresses, we learn more about Emily's self-imposed exile through journals scattered around the school. When you first boot up Gylt (and thanks to Stadia, you can boot it up as soon as you buy it - there's no installation), you'll see a disclaimer that the game deals with the sensitive topic of childhood bullying, and that you should seek help from a professional if it's happened to you. Gylt's gameplay isn't deep, but it's good enough to keep you moving through the story - which is also a mixed bag. This heightens the tension, but severely limits your gameplay options, which feels like an anticlimactic way to end. In fact, late in the game, you won't have access to a few of your tools at all. Since Sally's skills don't change over the course of the game, the puzzles you'll solve toward the beginning of the game aren't that different from those you'll solve at the end. ![]() Google Stadia: Which Gaming Service Will Win Then, you're going to solve a very elaborate puzzle or fight a boss to find a way out of the building, and repeat the whole process again. Then, you're going to traverse a long corridor that's filled with enemies, which you'll need to evade since they're too numerous to fight. You know that you're going to explore every room in a building, fighting or evading a few foes along the way. Once you understand all the tools in your arsenal, the game can get pretty repetitive. I wanted more of this, but as the game dragged on, it never got more challenging.While Gylt's gameplay variety works in its favor early on, it can't help but feel a little constricting as the game progresses. There are two bosses, and one focuses on combat and the other on stealth. Each level usually requires some sort of master key to get to its boss, and this is the only time the game was challenging or changed the pace. There is a central hub with buildings that connect, and these are your main levels. Most of the enemy patrols are easy to bypass as there are a ton of objects to hide around, and the game pretty much points a finger at your most direct path. You are supposed to use it as a last resort-if you get caught at all. Unlike Alan Wake, the focused flashlight to kill enemies just doesn’t feel as fluid, and I understand combat isn’t the main focus of Gylt. Even the light-switching puzzles are dull and simple. However, you must destroy three eyes with your light to unstick the ladder. It’s obvious from one glance around the room that it goes against the wall with the vent. You will be plopped into a room with a single moveable ladder. This is all fine and dandy, but there’s nothing challenging to go along with these tools. The flashpoint can not just light your way, but a focused beam can remove objects, bust pustules on enemies to kill them, and the extinguisher can freeze enemies, freeze water, and put out fires. ![]() The puzzles are elementary, giving no challenge to the players at all. When it comes to gameplay, Gylt is a run-of-the mill stealth action game. There’s no motivation to push me to want to find out the small details. You can go around collecting journals, birds, and whatnot, but what’s the point? I won’t collect things in a game if I don’t feel connected to the world in some way. ![]() There is no context, exposition, or anything like that. It’s like starting 1/4th through a book and ending at the halfway point. We don’t know anything about the main character or Emily. There’s even a creepy old guy that we never find out what his purpose is or why he’s even present. In the four hours it takes to complete the game, there is zero world-building. Gylt’s short length means there’s pretty much no story or character to capture your interest or care about. ![]() You slowly get introduced to new gameplay mechanics and fight a couple of bosses. You play as a little girl trying to save her cousin Emily from monsters in a strange town, and you don’t know where you are on top of all this. Gylt, a Stadia (RIP) exclusive upon release, is a stealth game in a similar vein to Alan Wake.
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